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Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. [2025] show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^{-1/2} rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^{-1/3} in expectation or t^{-1/4} with high probability. However, in many practical settings (such as preference learning), the players observe not only their loss but also the opponent’s action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^{-1/2} last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits (the single-player case) from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.

日期
時間
地點

Room 928, Cheng Yu Tung Building, CUHK Business School

講者

Prof Mengxiao Zhang
Assistant Professor,
Department of Business Analytics,
Tippie College of Business,
University of Iowa,
United States

亞洲第1位

2024-2025年德克薩斯大學達拉斯分校 全球百強商學院科研排行榜